|View of the table|
|Getting down to business|
|Seleucid left flank|
|Seleucid right flank|
|Advancing elephants make the Romans nervous on the left|
|Roman, Tarentine and Seleucid cavalry meet on the right|
As mentioned in my last post here are photos of our game on the weekend at the Vikings club. There were two other games played at the monthly meeting of the Capital Region Wargames Club, photos of which are further down in the post. Our Hail Caesar game was Seleucids versus Republican Romans with three divisions aside 530 points with Craig and Bern commanding the Seleucids and Gary and I nervously in charge of the Romans on their first outing.
|A Seleucid elephant hits a Roman unit in the flank - nasty!|
|Another one takes out some Numidian cavalry|
The Seleucid elephants caused some initial carnage on the Roman left flank but at the same time on the right the Roman and Tarentine cavalry performed well beyond expectations in breaking the opposing Seleucid cavalry. Within a few turns due to some appalling dice rolls from the Seleucids and lucky rolls from the Romans the entire Seleucid left flank collapsed and the division was broken.
|View from the Seleucid right flank|
|In the centre the two lines converge|
After lunch at the club upstairs we resumed the game but the Seleucids luck did not improve. In the centre the main pike versus pila clash unfolded with the small Roman units and their numerous supports proving more than a match for the Seleucid phalanxes. The Seleucid central division was driven back and then broken while on the Roman left flank, this division was broken, after a prolonged struggle, by the Seleucid Argyraspides (Silver Shields).
It was a fairly decisive Roman victory and in the post game discussion Craig and Bern both thought the Roman small units with their stats (clash and sustained of 5) and supports overpowered. Two small units of Hastati or Principes were fighting throughout the game, a standard Seleucid phalanx unit so they had a combined clash or sustained value of 10 and stamina of 8 compared to the phalanx unit's clash or sustained vale of 7 and stamina of 6. The situation only got worse with supports as the Roman small units were really able to maximise these.
|Pike versus pila|
Seleucid phalanxes are driven back and then broken
|Seleucid Argyraspides (Silver Shields) break the Romans|
John, Roger, Greg and Ian played a nice looking 15mm Napoleonic game, using a Napoleonic version of the ACW rules On to Richmond.
Peter, Leigh and Ric played an attractive naval game set in South America with all scatch built ships and terrain.