|Combat between factions begins|
On Tuesday night Craig, Rupert and I met at the Games Capital and I got to play my first game of Ronin, Craig's new Samurai skirmish game published by Osprey. Rupert had played a game before at Good Games under Craig's guidance. We got to use Craig's lovely painted Perry Miniatures Samurai and having the rules author talk you through your first game is the ideal introduction to any rule set! Rupert had a small force of Ikko-Ikki with seven figures and the Bushi I had consisted of a Samurai and four Ashigaru.
The game flowed really well with shooting, then movement followed by combat. Players dice for priority each turn then alternate until the turn is finished. In each combat iniative is diced for and then resolved depending on the iniative of particular figures and what players choose from their combat pool of attack and defence counters. Counters are used to indicate levels of injury with stunned, light wound, grievous wound and slain figures are removed from the game.
Shooting and combat is decided by players rolling two dice (or one in some cases) and then adding various modifiers such as shooting value, fight value, type of armour and weapon. Players then work out the difference between scores and check the wounds table for the result. Higher ranked models such as Samurai can re-roll their worst die throw. Morale tests are required in certain circumstances such as 25% loss of starting strength in a turn etc.
In our game some lucky dice rolling and the superior armour of my Ashigaru eventually saw the Ikko-Ikki defeated. Craig said the initial print run of the rules has sold out and Osprey have ordered another smaller print run. I think these rules are going to be be really popular - they have a lot going for them, so my advice is to get them while you can! Thanks to Craig and Rupert for a really fun introduction to Ronin.
|Ikko-Ikki are whittled down|
|The Ikko-Ikki banner bearer remains!|