|Rick's Norman retinue right flank|
|Rick's Norman retinue left flank|
|View of the table|
|A straight road for a Bloodbath scenario!|
|Bidowers and Foot Yeoman advance|
|Crossbowmen and Foot Yeomen advance|
Last Tuesday night I went over to Rick's place and we played our first game of Lion Rampant with two identical Norman retinues of 24 points. I had read the rules once while Rick hadn't so there was a quite a bit of consultation as we played but it seemed pretty straightforward to pick and after a few turns we were getting through our turns and unit activations fairly easily. The 2 D6 activations work in a similar manner to orders in Hail Caesar so that once you have failed your roll that is it for you turn and it is over to the other player. Certain activations are easier for different troop types, for example Mounted Men-at-Arms will attack on a roll of 5 but need a 7 just to move, while Foot Yeoman will move on a 5 but need a 6 to attack.
Rick advanced with his Foot Yeomen, Crossbowmen and Bidowers and after failing to do anything for the first couple of turns I finally managed to get my Mounted Men-at-Arms to attack them. Suffering casualties and failing their respective courage tests his Foot Yeomen and Crossbowmen beat a hasty retreat. Rick then attacked with his Mounted Men-at-Arms. If both sides suffered casualties they had to take a courage test and the side which suffered the most had to retreat. If it was a draw the attacker retreated. I then issued a challenge to a duel for his leader which he accepted. This involved rolling 3 D6 with hits on 5 and 6 and the leader who scored the most hits was victorious and his opponent dead. Neither of us scored any hits so the duel was a draw and we resumed to slogging it out between the Mounted Men-at Arms.
At this stage my Mounted Men-at Arms units were getting whittled away and Rick issued a challenge to a duel to me.You can only issue a challenge once a game. My fearless leader accepted and was promptly killed which lead to a courage test and the remaining troops in the unit fleeing the table. My other unit of Mounted Men-at Arms was down to half strength and it was not long before they too fled the table. Thanks to Rick for a fun game which we both enjoyed despite muddling through with only a single set of the rules. First impressions of Lion Rampant is that it is a fast, fun set of rules that is easy to pick but that has a definite Medieval feel and rewards historical play.
|My Mounted Men-at-Arms force his foot to retreat|
|Mounted Men-at-Arms attack|
|Leaders fight a duel which ends badly for me!|
|Mounted Men-at Arms attack on the right|
|Fighting at half strength things look bad!|
|My Mounted Men-at-Arms flee the table in rout|