|Ambrosius' army on the hill, Vortigern's army on the right|
|View from the opposite end|
|Skirmishers advance on both flanks|
|Vortigern's troops advance towards the hill|
|Several confusing melees ensue|
Last Sunday afternoon Craig came over to my place and we played a Dux Bellorum game of the Battle of Guoloph, 437 AD. This scenario featured in an article by Steve Jones in an issue of Wargames, Soldiers and Strategy magazine. The army of Vortigern is a Romano-British force with an allied Saxon contingent, notable more for its numbers than the quality of its troops. Ambrosius' smaller army has better quality Romano-British troops, including good cavalry and is deployed on a hill but has the problem of being heavily outnumbered.
This turned out to be a cracker of a game that went right down to the wire. Vortigern's army attacked Ambrosius' army on the hill and casualties quickly mounted on both sides. The shieldwall and warrior units in the centre ground away at each other and the cavalry combat on Vortigern's right flank was a messy and protracted affair. Vortigern's Companions were particularly effective but both sides reached 50% casualties in the same turn. Vortigern's army made a Bravery test first, the foot skirmishers routed but all the other units passed. Ambrosius' Noble Shieldwall unit passed but the Companions, including Ambrosius himself, routed on a roll of 11 when they only had to get a 10!
This was a great scenario which we both really enjoyed - such a close result. Incidentally Craig has designed a really, good comprehensive Dux Bellorum quick reference sheet which is much better than the one in the rule book. I don't know if he plans to post it on the Dux Rampant forum but I'm sure others would certainly appreciate his efforts.
|Casualties mount on both sides|
|Vortigern's Companions break another cavalry unit|
|Both sides are on the verge of routing|
|Vortigern is victorious!|