All images and content 2011 - 2017 copyright Satrap Miniatures.

Do not copy or post without permission.

Friday, 29 July 2016

Late Romans versus Goths - ADLG Game



Goths deployed


Late Romans deployed


Goth infantry surge forward


Both armies advance


Cavalry clash on the Goth left flank



Last Wednesday night Rick and I met down at the Vikings Club in Lanyon for a Late Romans vs Goths, 100 point L'Art de La Guerre(ADLG) game.  It was quite a reasonable turn out at the club for a mid week, mid winter, night. There were some fine looking games played - a 28mm Impetus game with Numidians vs Carthaginians, a naval Napoleonic game and a 28mm Ronin Samurai game as well.

Here are a few photos of our game. The Goths failed to distinguish themselves yet again and the game was over fairly quickly once the main infantry combat was resolved over a few turns. Most of the individual melees seemed to depend on how well you rolled your dice, with the addition of only a few factors and modifiers. We're still getting the hang  of the rules and not sure of how a few things work. Rereading of the rules is obviously required.



Cavalry clash on the Goth right flank


The infantry close in the centre


Late Roman infantry charge the Goths


Goth infantry's loss of cohesion mounts


Goths are demoralised and rout

Tuesday, 26 July 2016

Late Romans versus Goths - Dux Bellorum Game




Late Romans and Goths deployed on the table


Late Roman Noble Riders, Mounted Companions and Cataphracts


Late Roman Shieldwall, Ballista and Horse Archers


Goth forces


Both sides advance



Last Sunday afternoon I went over to Craig's place for a Dux Bellorum game. Here are a few photos of our Late Romans versus Goths game. We had thirty two point armies, Craig's Late Romans consisted of eight units - a Mounted Companions and Leader unit, Noble Riders, nasty Cataphracts, a Noble Shieldwall unit, two Ordinary Shieldwall units, a large Ballista and some allied Hun horse archers (Mounted Skirmishers). My Goths consisted of nine units - Mounted Companions and Leader, two Noble Rider units, Mounted Skirmishers (allied Alan horse archers) and five Ordinary Warriors.

The cavalry quickly charged into contact and after some initial success for the Goths, it settled into a prolonged melee where command points on both sides were spent on saves to minimise any potential losses. Craig's large Ballista was pretty handy, shooting a distance of six base widths, and destroying a unit of my Goth warriors before they could get in to contact. Eventually my impetuous Goth warriors charged the Roman shieldwall units and quickly bounced. They repeated their efforts in the subsequent turn but the tide had turned for the Romans. Both Mounted Companions and Leaders were destroyed in this turn but the Goths had suffered fifty percent casualties and a surviving warrior unit failed a morale test. The remaining Goths routed.  Thanks to Craig for a fun game.



The cavalry charge into combat 


Goths enjoy some initial success


Impetuous Goth warriors charge the Roman shieldwall


Goth warriors are slaughtered

Wednesday, 20 July 2016

Goth Cavalry


















Here are a few photos of a unit of Goth Heavy Cavalry that I have just finished painting. The figures are from the excellent Footsore Miniatures range and the shield transfers are by LBM. I'm really looking forward to giving these boys a run in a game, either Dux Bellorum or ADLG, not sure which at this stage.













Saturday, 16 July 2016

Athenians versus Spartans - ADLG Game



Athenians on the left, Spartans on the right


Athenian left flank


Athenian right flank


Spartan army deployed


Spartans advance


Last Sunday afternoon Craig came over to my place and we played a 100 point L'Art de la Guerre (ADLG) game. Here are a few photos. It was Craig's first game and my second, the armies we used were Athenians versus Spartans from the Peloponnesian War. There were a couple of points in the rules we weren't sure about but we muddled our way through the game as best we could. Rereading the rules after the game sorted most of these out and a good table of contents and index really does make a big difference.

The Spartans were the attackers and attempted to advance but were hampered by poor command point rolls. The cavalry fought on the left flank and one Spartan cavalry unit was routed and the other was forced to evade. Eventually the Spartan and Athenian hoplites lines closed and over several rounds a couple of Athenian units were routed and the Athenian general killed. The Athenians were demoralised first but the Spartans weren't far from it themselves. Thanks to Craig for a fun, close game.


Cavalry combat on the Spartan left flank


Spartan light cavalry evade


Peltasts take on Allied Spartan Hoplites


Hoplite lines close

Sunday, 10 July 2016

Battle of Iuka 1862 - Black Powder ACW game




Confederate deployment

Union deployment


View from the Union side


Confederates hold their position


Union advance


Mower's Brigade arrives on the table


Action on the Union right flank


Last Sunday Craig, Gary, Bern and I met down at the Vikings Club for a Black Powder ACW game. The scenario was based on the Battle of Iuka 1862 in the new Black Powder supplement Glory Hallelujah! (pp. 136-137). Bern and Gary were the Confederate commanders with two brigades defending a road junction. Craig and I were the Union commanders with three brigades and our objective was to hold the road junction by the end of turn seven. Here are some photos of our game.

There was a bring and buy day at the club in the morning so we started our game after lunch. Despite rolling two blunders (one of which actually worked to my advantage) I had good luck most of the game. In the end despite stubborn and determined Confederate resistance, the superior Union numbers told and we were able to hold the road junction by the end of the game. Craig and Gary provided most of the lovely Perry ACW figures. Thanks to Craig, Bern and Gary for a fun game.



Union troops close in on the road junction


The fire fight intensifies


Confederates regiments become shaken


Union troops advance onto the road junction


Confederates can't stem the tide


Union regiments hold the road junction